Open Engine · Game engine
Open Engine
A real-time MIT licenced engine for building worlds, designing gameplay, and bringing your games to life.
Open Engine · Game engine
A real-time MIT licenced engine for building worlds, designing gameplay, and bringing your games to life.
Bindless, GPU-driven rendering with Vulkan first-class on Windows and Linux, and Metal first-class on macOS.
PBR materials with OpenPBR support, shaders, image-based lighting, and real-world light values form the default rendering workflow.
A data-oriented entity-component stack is the default, built for clear composition, scheduling, and scale.
XML/HTML structure and CSS-style presentation support fast iteration with live editing and hot reload.
The editor detects user code, compiles CoreCLR-backed C# or native C++, and keeps iteration moving with hot reload.
Jolt Physics integration ships as a core engine package, but can be swapped out through packages.
Post-processing stack for bloom, tonemapping, exposure, film simulation, depth of field, lens flares, chromatic aberration, and stylized painting effects.
Yoga-powered layouts, CSS-style presentation, layered controls, Slug text rendering, and hot reload support responsive game interfaces.
